Publicó Julio 31, 20205 a. Administradores 20190926_163933.mp4 Esto es un programa que hice en mi clase de C el año pasado programando el juego de Simon en Arduino. 🤓 simon.ino #include "pitches.h" #define RED_BUTTON 2 #define RED_LIGHT 3 #define YELLOW_BUTTON 4 #define YELLOW_LIGHT 5 #define BLUE_BUTTON 6 #define BLUE_LIGHT 7 #define GREEN_BUTTON 8 #define GREEN_LIGHT 9 #define WHITE_BUTTON 10 #define WHITE_LIGHT 11 #define SPEAKER 12 #define RED_NOTE NOTE_A5 #define YELLOW_NOTE NOTE_C5 #define BLUE_NOTE NOTE_G5 #define GREEN_NOTE NOTE_GS5 #define WHITE_NOTE 3000 #define WIN_NOTE 400 #define LOSE_NOTE 200 #define MAX 5 //#define TESTBUTTONS //#define TESTSEQUENCE int seq[MAX]; void setup() { // put your setup code here, to run once: pinMode(RED_LIGHT, OUTPUT); pinMode(RED_BUTTON, INPUT_PULLUP); pinMode(YELLOW_LIGHT, OUTPUT); pinMode(YELLOW_BUTTON, INPUT_PULLUP); pinMode(BLUE_LIGHT, OUTPUT); pinMode(BLUE_BUTTON, INPUT_PULLUP); pinMode(GREEN_LIGHT, OUTPUT); pinMode(GREEN_BUTTON, INPUT_PULLUP); pinMode(WHITE_LIGHT, OUTPUT); pinMode(WHITE_BUTTON, INPUT_PULLUP); pinMode(SPEAKER, OUTPUT); Serial.begin(9600); randomSeed(analogRead(0)); } void loop() { #ifdef TESTBUTTONS int p = 0; int test[4] = {0,1,2,3}; int pos = 0; while (p != 4) { p = play(); if (test[pos++] == p) { digitalWrite(WHITE_LIGHT, HIGH); } else { digitalWrite(WHITE_LIGHT, LOW); } if (pos > 3) pos = 0; } #endif digitalWrite(RED_LIGHT, HIGH); digitalWrite(YELLOW_LIGHT, HIGH); digitalWrite(BLUE_LIGHT, HIGH); digitalWrite(GREEN_LIGHT, HIGH); digitalWrite(WHITE_LIGHT, HIGH); tone(SPEAKER, RED_NOTE, 250); delay(250); tone(SPEAKER, YELLOW_NOTE, 250); delay(250); tone(SPEAKER, BLUE_NOTE, 250); delay(250); tone(SPEAKER, GREEN_NOTE, 250); delay(250); tone(SPEAKER, RED_NOTE, 250); delay(1500); digitalWrite(RED_LIGHT, LOW); digitalWrite(YELLOW_LIGHT, LOW); digitalWrite(BLUE_LIGHT, LOW); digitalWrite(GREEN_LIGHT, LOW); digitalWrite(WHITE_LIGHT, LOW); delay(250); // generate sequence for (int i=0; i<MAX; i++) { seq[i] = random(0,4); } #ifdef TESTSEQUENCE digitalWrite(RED_LIGHT, LOW); digitalWrite(YELLOW_LIGHT, LOW); digitalWrite(BLUE_LIGHT, LOW); digitalWrite(GREEN_LIGHT, LOW); digitalWrite(WHITE_LIGHT, LOW); delay(250); // print full sequence for (int i=0; i<MAX; i++) { display(seq[i]); } digitalWrite(RED_LIGHT, HIGH); digitalWrite(YELLOW_LIGHT, HIGH); digitalWrite(BLUE_LIGHT, HIGH); digitalWrite(GREEN_LIGHT, HIGH); digitalWrite(WHITE_LIGHT, HIGH); delay(250); digitalWrite(RED_LIGHT, LOW); digitalWrite(YELLOW_LIGHT, LOW); digitalWrite(BLUE_LIGHT, LOW); digitalWrite(GREEN_LIGHT, LOW); digitalWrite(WHITE_LIGHT, LOW); int testGame = play(); #endif int count = 0; int correct = 1; do { for (int i=0; i<count+1; i++) { display(seq[i]); } for (int i=0; i<count+1; i++) { if (seq[i] != play()) { correct = 0; break; } delay(250); } } while (++count < MAX && correct); if (correct) { digitalWrite(GREEN_LIGHT, HIGH); digitalWrite(WHITE_LIGHT, HIGH); tone(SPEAKER, WIN_NOTE, 1000); delay(1250); tone(SPEAKER, 500, 200); delay(250); tone(SPEAKER, 500, 200); delay(250); tone(SPEAKER, 500, 200); delay(250); tone(SPEAKER, 800, 150); delay(200); tone(SPEAKER, 500, 500); delay(550); tone(SPEAKER, 600, 1000); delay(1500); digitalWrite(GREEN_LIGHT, LOW); digitalWrite(WHITE_LIGHT, LOW); } else { digitalWrite(RED_LIGHT, HIGH); digitalWrite(WHITE_LIGHT, HIGH); tone(SPEAKER, LOSE_NOTE, 1000); delay(1250); digitalWrite(RED_LIGHT, LOW); digitalWrite(WHITE_LIGHT, LOW); } correct = 1; while(play() != 4); delay(250); } void display(int seq) { int light, note; if (seq == 0) { light = RED_LIGHT; note = RED_NOTE; } else if (seq == 1) { light = YELLOW_LIGHT; note = YELLOW_NOTE; } else if (seq == 2) { light = BLUE_LIGHT; note = BLUE_NOTE; } else if (seq == 3) { light = GREEN_LIGHT; note = GREEN_NOTE; } else { light = WHITE_LIGHT; note = WHITE_NOTE; } digitalWrite(light, HIGH); tone(SPEAKER, note, 250); delay(500); digitalWrite(light, LOW); delay(250); } int play() { int input = -1; while (input < 0) { if (digitalRead(RED_BUTTON) == LOW) { digitalWrite(RED_LIGHT, HIGH); tone(SPEAKER, RED_NOTE, 250); input = 0; } else if (digitalRead(YELLOW_BUTTON) == LOW) { digitalWrite(YELLOW_LIGHT, HIGH); tone(SPEAKER, YELLOW_NOTE, 250); input = 1; } else if (digitalRead(BLUE_BUTTON) == LOW) { digitalWrite(BLUE_LIGHT, HIGH); tone(SPEAKER, BLUE_NOTE, 250); input = 2; } else if (digitalRead(GREEN_BUTTON) == LOW) { digitalWrite(GREEN_LIGHT, HIGH); tone(SPEAKER, GREEN_NOTE, 250); input = 3; } else if (digitalRead(WHITE_BUTTON) == LOW) { digitalWrite(WHITE_LIGHT, HIGH); tone(SPEAKER, WHITE_NOTE, 250); delay(500); input = 4; } else { digitalWrite(RED_LIGHT, LOW); digitalWrite(YELLOW_LIGHT, LOW); digitalWrite(BLUE_LIGHT, LOW); digitalWrite(GREEN_LIGHT, LOW); digitalWrite(WHITE_LIGHT, LOW); } } while (true) { delay(250); if (digitalRead(RED_BUTTON) && digitalRead(YELLOW_BUTTON) && digitalRead(BLUE_BUTTON) && digitalRead(GREEN_BUTTON) && digitalRead(WHITE_BUTTON)) { switch (input) { case 0: digitalWrite(RED_LIGHT, LOW); return 0; case 1: digitalWrite(YELLOW_LIGHT, LOW); return 1; case 2: digitalWrite(BLUE_LIGHT, LOW); return 2; case 3: digitalWrite(GREEN_LIGHT, LOW); return 3; default: digitalWrite(WHITE_LIGHT, LOW); return 4; } } } } pitches.h /************************************************* * Public Constants *************************************************/ #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978
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